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It’s the first day of summer and rosy is spouting off a list of all the thing she wants to do She is moving to fast and not being patient she wants to go everywhere in a day zoo park mall she learns she can go to those places but only one day at a time

2 bali children save the reef from rubbish

a boy ends up on the dinosaur land, goes through quests and adventures

Write a children's book about a young girlstarting a new school. SHe is scared and takes in her favourite cricket bat to school where she starts to make friends with different children who all have a different disability, by catering to their needs they play with him and they come to realise they have unique skills.

Cecilia the Aldar princess lives in a world of real estate

Baby Bily's Creation Questions. Baby Bily learns about the creation story and asks "why" at each step of the process. Her friends join her in exploring the wonders of creation.

Liz, Ann, Shawn, Billy, Marc, and David are all excited about the Halloween community Adventure taking place on the 31st at Shake a Coin Adventure Playground located in Hackney

write me a 25 page children's book for english language learners, where the two characters are named Manny the Mover and Freddy the Flyer, have the characters be a monkey and a duck. Manny and Freddy are practicing for an English speaking exam where they are nervous. Have them practice some speaking exams together where they must ask each other their questions like: what are their names, spell their names, where they are from, and how old they are. They must also compare some pictures and spot the difference with the pictures. At the end of the book they do the exam and they both past the English test.

"Daytime Adventures: A Toddler's Daily Journey" is a delightful and educational exploration of a 14-month-old's daily routine. Authored by a loving mother, this vibrantly illustrated book captures the essence of a toddler's world, from waking up with the sun to the cozy embrace of bedtime. Through simple yet engaging language, the book introduces key activities such as breakfast, playtime, bath routines, and meals. Each page is a visual treat, fostering early learning and language development. The author, drawing from her own parenting experiences, creates a warm and interactive experience for both parent and child. "Daytime Adventures" is a celebration of curiosity, discovery, and the joy of shared moments, making it an ideal companion for parents and toddlers embarking on their own daytime adventures.

A living brachiosaurus mother saving her baby from human research lab

In sunny Phuket, 6-year-old Helene loved coding in Python, creating games filled with her favorite things—unicorns, ice cream, and BlackPink music. Her favorite places to explore were the worlds of Minecraft and Roblox. One day, while coding a new game, Helene started feeling strange. Her heart raced, and her hands shook. Anxiety, a new emotion from Inside Out 2, appeared beside her. "What if the game doesn’t work?" Anxiety whispered. Helene paused, unsure, but then Joy, an old friend from Inside Out, appeared with a bright smile. "You’re doing great, Helene! Keep going—it’s going to be awesome!" Encouraged, Helene smiled and continued coding. Soon, Envy showed up, frowning at her screen. "I wish I could code like you," Envy said. Helene replied kindly, "You can learn too! I’ll teach you. We can make amazing things together." Next, Embarrassment peeked out. "What if people laugh at your game? What if it’s silly?" Embarrassment asked. "It’s okay if it’s silly. Games are meant to be fun, and if it doesn’t work, I’ll try again. Mistakes are part of learning." As she was finishing, Ennui sighed. "This is boring, Helene. Why bother?" Helene giggled. "Not everything is exciting, but when the game is done, I bet you’ll have fun." With all her emotions gathered around, Helene finished her game. Her screen lit up with a colorful world where unicorns danced on rainbows, collected ice cream, and sang along to BlackPink's hits. All her emotions cheered together. That night, as Helene snuggled into bed, she felt content. She had created something wonderful and learned to embrace all her emotions. With a smile, she drifted off to sleep, dreaming of her next adventure. The End.

Il était une fois, dans un petit village, un chaton nommé Milo. Milo était très curieux et aimait explorer tout ce qui l’entourait. Il vivait avec une gentille vieille dame qui s'appelait Mamie Jeanne, dans une maison remplie de plantes, de coussins moelleux, et d’une grande bibliothèque remplie de livres. Un jour, alors que Mamie Jeanne lisait un livre, Milo remarqua une porte dans le mur du salon qu'il n’avait jamais vue auparavant. La porte était petite, presque cachée derrière une plante grimpante. "Qu’est-ce qui peut bien se trouver derrière cette porte?" se demanda Milo avec excitation. Sans attendre, il s’approcha de la porte et la poussa doucement avec sa petite patte. La porte s’ouvrit lentement, révélant un escalier en colimaçon qui descendait vers un endroit sombre. Milo hésita un instant, mais sa curiosité l'emporta, et il décida de descendre. En bas de l'escalier, Milo découvrit une pièce secrète! Elle était remplie de jouets anciens, de peluches, et de boules de laine colorées. Il y avait même un vieux train électrique qui faisait "tchou tchou" en tournant autour de la pièce. Milo était émerveillé. Il sauta, joua avec les peluches et poursuivit les boules de laine qui roulaient un peu partout. Soudain, il entendit un léger bruit derrière lui. Il se retourna et vit une petite souris grise qui le regardait avec de grands yeux curieux. "Bonjour, je m'appelle Lily," dit la souris timidement. "Je vis ici depuis longtemps, mais je n'ai jamais eu de compagnon de jeu." Milo sourit et répondit: "Je suis Milo, et j'adore jouer! Veux-tu jouer avec moi?" Lily accepta avec joie, et ils passèrent le reste de l'après-midi à jouer à cache-cache, à faire rouler les boules de laine, et même à essayer de conduire le petit train ensemble. Quand le soir tomba, Milo savait qu'il était temps de rentrer. "Je reviendrai demain!" dit-il à Lily en montant les escaliers. Lily lui fit un signe de la main avant de disparaître dans son petit trou de souris.

1. One day Ahna went to forest to get some wooden sticks. 2. Ahna saw a small light which is following her. 3. Ahna got scared and started walking fast. then the fire fly stated following her . 4. Ahna finally reached home and trapped the firefly by covening it with a bowl. 5. The next day morning When Ahna woke up she open the bowl and saw it was a firefly with no light. 6. When she left to the forest the firefly started to follow her and they both become good friends. 7. and whole fire fly family was gathered around her in the darknight 5. The next Day she

Create a story book for an 8 years old girl named Tarasha, making her understand that birthday celebrations can be different for different kids. And every year we can celebrate in different ways.

She works hard for her life

Dive into the charming world of Meadowville, a place where the sun always shines and every creature has a story to tell. 'Manners in Meadowville: Rhymes and Fables for Kind Hearts' is a delightful collection of poetic fables designed to teach children the timeless values of good manners. Through the playful antics of Timid Mouse, Benny Bear, Polly Parrot, Freddy Frog, and Sally Squirrel, young readers will learn about the magic of 'Please' and 'Thank You,' the importance of patience, the power of listening, and the joy of sharing. Each fable is a gentle reminder that manners are more than just words—they're the keys to friendship and joy in this vibrant world of fun and learning. Perfect for bedtime stories or classroom read-alongs, this book is an enchanting journey that will leave little ones with big smiles and even bigger hearts.

A story when Krishna meets Hanumanji. 1. Before the great war, Krishna guides Arjun to ask help from Hanumanji to protect them. 2.Hanumanji agrees to help but only if they do some lessons like Ramji used to do. 3. Krishna agrees to they all get ready for the big day. 4. On Day 1 of the great war, Krishna delivers to Hanumanji, Arjun and the whole universe, the greatest lessons of all time, the 'Bhagwad Gita'. 5. After the lessons, Hanumanji jumps on Arjun's chariot in form of a flag. 6. During the war, Hanumaji protects the chariot from all bad people. 7. With Hanumanji protection and help from Krishna, Arjun wins over the bad people. 8. After the war, Krishna and Arjun thanks Hanumanji as he goes back to his home.

كان يا ما كان، في قرية صغيرة على حافة غابة غامضة، تعيش ثلاث أخوات: أسيل البالغة من العمر 12 عامًا، وعبدو ذات الـ10 أعوام، وأحمد الصغير الذي كان يبلغ 8 سنوات. كانوا يعيشون في بيت صغير مع والديهم، وكانوا دائمًا ما يبحثون عن المغامرات. في أحد الأيام، بينما كانوا يلعبون بالقرب من الغابة، سمعوا صوتًا غريبًا يأتي من بين الأشجار. كانت أسيل الشجاعة تقول: "لنكتشف ما هذا الصوت!" بينما كانت عبدو متحمسة لتتبع الصوت، وأحمد الصغير كان متوترًا قليلًا لكنه قرر أن يتبع أخواته. دخلوا الغابة ووجدوا ممرًا ضيقًا يؤدي إلى مكان مضيء. هناك، اكتشفوا شجرة عملاقة تتحدث! قالت الشجرة: "مرحبًا أيها الأطفال، أنا شجرة الحكمة، وأنا بحاجة إلى مساعدتكم. لقد فقدت أوراقي الذهبية، وهي التي تحافظ على سحر الغابة." قررت الأخوات الثلاث مساعدة الشجرة. أعطتهم الشجرة خريطة صغيرة وقالت: "عليكم أن تجدوا ثلاثة مفاتيح: مفتاح الشجاعة، مفتاح الذكاء، ومفتاح اللطف. فقط بهذه المفاتيح يمكنكم استعادة أوراقي الذهبية." بدأت أسيل وعبدو وأحمد رحلتهم. في البداية، واجهوا نهرًا عريضًا. كانت أسيل الشجاعة هي التي قادتهم عبر الجسر الخشبي المهتز. بعد ذلك، وصلوا إلى لغز محير، وكانت عبدو الذكية هي التي حلته بسرعة. وأخيرًا، وصلوا إلى بوابة مغلقة، وكان أحمد الصغير هو الذي استخدم لطفه وكلماته اللطيفة لإقناع الحارس بفتح البوابة. عندما جمعوا المفاتيح الثلاثة، عادوا إلى شجرة الحكمة. وضعوا المفاتيح في مكانها الصحيح، وفجأة، عادت الأوراق الذهبية إلى الشجرة، وأصبحت الغابة أكثر جمالًا وسحرًا من قبل. شكرتهم الشجرة وقالت: "أنتم أطفال رائعون! شجاعتكم، ذكاؤكم، ولطفكم أنقذوا الغابة." عادت أسيل وعبدو وأحمد إلى قريتهم وهم يحكون لأهلهم عن مغامرتهم المدهشة. ومنذ ذلك اليوم، أصبحوا يعرفون دائمًا أن العمل الجماعي والشجاعة والذكاء واللطف يمكن أن يحلوا أي مشكلة. النهاية هذه القصة تعلم الأطفال أهمية التعاون والشجاعة والذكاء واللطف. أتمنى أن تستمتعوا به

The screen opens to a cheerful and colorful room resembling a child's bedroom. A child (age range 4-6) smiles at the camera.] Child: Hello, friends! Today is going to be an amazing day because we're going to spend an adventurous day with a deer! [The camera moves out of the room to show an outdoor scene of a forest. ] Child: (excitedly) And here we are, in the depths of the forest, with our friend, Deer! [The screen shows a deer wandering around in the forest. Deer moves around cheerfully and curiously.] Child: Today, we're going to explore the forest with Deer and learn more about him. Are you ready? [The child looks at the audience and nods eagerly.] Child: Then let's get started! [The screen shows the child and Deer walking in the forest. Upbeat music plays in the background.]

Baby Choo-Choo admires traits of her friends!